Phase 6 updates

Phase 6 · Slice 20 ·

The Skybox component

  • A camera's Skybox component draws its material's sky behind that camera (render texture cameras too): the renderer takes per-view sky overrides for the sky pass and its uniforms; ambient light and reflections keep the scene's sky, as in Unity. Bowl-Master's star field shows.
  • ReadPixels from render textures stays out: render textures fill when the frame renders, after scripts, so a synchronous read in script order would need an immediate GPU path (only debug and editor code in the corpus uses it).
  • Next: UI Toolkit (UnityChess); other composite operations; effector forces.