- Sub-assets of models by Unity's local file IDs: meshes and materials are
xxh64("Type:<Class>-><name><n>")(n counts earlier same-named ones; confirmed with Unity's ownAssetImporter.MakeLocalFileIDWithHash). Every model's root GameObject is919132149155446097and its root Transform-8679921383154817045;100100000is the model as a prefab. - Models placed in scenes are prefab instances whose source is the model: the importer builds the model's prefab documents (root with Unity's IDs, meshes and materials by theirs), so expansion, overrides and saving back work as for .prefab files. Scenes inside a Unity package index the whole package.
unity_importnow also covers a model instance with root overrides, one as imported, and an object using a mesh and material from inside an FBX: 255 checks, directly and through the editor form.- Open: the IDs of objects and components below a model's root. Ruled out: xxh64 of type and name, path (Unity's or the FBX's, with or without
//RootNode), the FBX object ID, parent IDs as offset or seed, and collision counters up to 3000. Overrides and references that target them are reported, not applied. - Next: ScriptableObjects,
.asmdefassemblies, MCP resources and theexectool.
Phase 4 · Slice 6 ·