RectTransformin CoreModule; it takes the Transform's place on the same native transform when added, as in Unity.- Anchors, pivot, size delta, anchored position and offsets, with the local x/y derived from them. Layout edits and parent resizes keep anchored positions; setting localPosition changes the anchored position.
- Also
SetSizeWithCurrentAnchors,SetInsetAndSizeFromParentEdge, and local and world corners.
Canvas: a screen-space root canvas is sized to the screen over its scale factor at the end of every frame. That's also when canvases update and dirty layouts rebuild.- Also
CanvasRenderer,CanvasGroup,RectOffset,TextAnchor, and the driven-properties tracker. UnityEngine.UI, Tassix's own assembly with the package's name, referenced by name or by the package asmdef's GUID:UIBehaviour, the layout interfaces,LayoutElement,LayoutUtility,LayoutRebuilder;- horizontal, vertical and grid layout groups,
ContentSizeFitter,AspectRatioFitter,CanvasScaler.
- A new
ui_layoutscenario recorded in Unity checks the rect math, layout groups with flexible and expanded children, grids, a fitted vertical group and CanvasScaler. It matches exactly. - Unity scenes import RectTransform documents and UI components.
unity_importcovers a world-space canvas with a laid-out panel, directly and through the editor form, where a RectTransform is a component. Saving writes edited rects back. - CoreModule gained
GetComponents(Type)andScreen.dpi. 30 scenarios pass. - Next: drawing UI (Image, RawImage, Text and TextMeshPro, with a UI pass in the renderer), then EventSystem raycasts and input, and Button, Toggle and Slider with UnityEvent persistent calls.
Phase 5 · Slice 3 ·