- Simple Noise (three octaves of value noise), Gradient Noise (Perlin-style, 0 to 1), Voronoi (distance to the nearest cell point and that cell's value, points circling with the angle offset), Gradient nodes and properties (up to eight color and alpha keys, blended or fixed; key colors linear) and Sample Gradient. The noise is Tassix's own: patterns are like Unity's, not the same pixels.
- Lattice points hash as integers: a float hash gave seams along lattice rows on the GPU, where the compiler reorders
(cell + corner) * kand the two cells beside a row hash the shared point differently. - Checked by translates_and_compiles_a_graph (Noise.shadergraph) and shader_graphs_draw_as_project_shaders (a varied picture with both gradient ends).
- Next: older Shader Graphs, the Sprite target; or grow the corpus.
Phase 6 · Slice 65 ·