- PhysX: bodies with only trigger shapes no longer assert in the inertia computation (mass without it, as Unity's); PhysX's warnings go to the log instead of stdout (the MCP channel), and its asserts are logged, not aborting.
- Legacy model imports resolve sub-assets by
fileIDToRecycleName(andinternalIDToNameTable) IDs, and FBX faces without a material get Unity's "No Name" material under its ID; clip positions take the import's scale. - An overlay canvas under a scaled parent stays screen-sized.
- Project shaders: writes to global variables (Unity's compiler allows them) become statics starting from the uniform; SubShader tags apply to the passes after them; every pass of the drawn LightMode draws (Toon outline passes); fragment
out ... : COLORparameters are targets;unity_CameraToWorld/unity_WorldToCamera; shadow macros without a normal push toward the light. - World-space TextMeshPro is 10 points per unit whatever the camera (recorded in ui_text: "tmp world preferred"), its vertex colors carry the font color (linear), and its glyphs are at most 128 px.
- Font textures: a glyph rasterized while the texture grew took another glyph's bitmap (scrambled letters); a full texture's reset now tells texts too; TextMeshPro texts told mid canvas rebuild refresh after it, legacy Text regenerates at once (as Unity's).
- Pet Simulator runs (it exited on the PhysX assert) with its menu and the toon fox as its README shows; UiCard's zone labels match its GIFs.
Phase 6 · Slice 68 ·