UnsafeList<T>
struct in Unity.Collections.LowLevel.Unsafe · Unity.Collections
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A growable array in native memory without safety checks: capacity grows to the next power of two (at least a cache line of elements).
Constructors 1
UnsafeList(T* ptr, int length)UnsafeList(int initialCapacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)Fields 4
Properties 5
int Capacity { get; set; }readonly bool IsCreated { get; }readonly bool IsEmpty { get; }int Length { get; set; }T this[int index] { get; set; }Methods 22
void Add(in T value)void AddNoResize(T value)void AddRange(void* ptr, int count)void AddRange(UnsafeList<T> list)void AddRangeNoResize(void* ptr, int count)void AddRangeNoResize(UnsafeList<T> list)void AddReplicate(in T value, int count)ParallelWriter AsParallelWriter()void Clear()void CopyFrom(in NativeArray<T> other)void CopyFrom(in UnsafeList<T> other)static UnsafeList<T>* Create(int initialCapacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)static void Destroy(UnsafeList<T>* listData)ref T ElementAt(int index)Enumerator GetEnumerator()void InsertRange(int index, int count)void InsertRangeWithBeginEnd(int begin, int end)void RemoveAt(int index)void RemoveAtSwapBack(int index)void RemoveRange(int index, int count)void RemoveRangeSwapBack(int index, int count)void Resize(int length, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)void SetCapacity(int capacity)Grows (or shrinks to at least Length) to the next power of two, at least a cache line of elements.
void TrimExcess()