Scripting API

PropertyPathPart

struct in Unity.Properties · UnityEngine.PropertiesModule

11 of 11 of Unity's membersUnity's documentation
In Tassix

One step of a property path: a member name, a list index or a dictionary key.

Constructors 1

PropertyPathPart(string name)
PropertyPathPart(int index)
PropertyPathPart(object key)

Properties 7

int Index { get; }
bool IsIndex { get; }
bool IsKey { get; }
bool IsName { get; }
object Key { get; }
PropertyPathPartKind Kind { get; }
string Name { get; }

Methods 3

bool Equals(PropertyPathPart other)
bool Equals(object? obj)
int GetHashCode()
string ToString()