MeshLodUtility
static class in UnityEditor · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix
Mesh LOD generation (Unity's editor utility; here it runs at any time).
Methods 1
static void GenerateMeshLods(UnityEngine.Mesh mesh, LodGenerationFlags flags = LodGenerationFlags.None, int maxLodCount = 16)Builds up to maxLodCount levels in all (the full mesh included), each about half the triangles of the one before, simplified in place: borders and seams stay, so levels share the mesh's vertices. Changing the mesh drops them.