AudioListener
class in UnityEngine · UnityEngine.AudioModule · inherits from Behaviour
In Tassix
The ears: the first enabled listener spatializes 3D sources.
Properties 3
static bool pause { get; set; }AudioVelocityUpdateMode velocityUpdateMode { get; set; }static float volume { get; set; }Methods 2
static void GetOutputData(float[] samples, int channel)static void GetSpectrumData(float[] samples, int channel, FFTWindow window)Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.