Scripting API

AudioListener

class in UnityEngine · UnityEngine.AudioModule · inherits from Behaviour

6 of 6 of Unity's membersUnity's documentation
In Tassix

The ears: the first enabled listener spatializes 3D sources.

Properties 3

static bool pause { get; set; }
AudioVelocityUpdateMode velocityUpdateMode { get; set; }
static float volume { get; set; }

Methods 2

static void GetOutputData(float[] samples, int channel)
static void GetSpectrumData(float[] samples, int channel, FFTWindow window)

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.