CharacterInfo
struct in UnityEngine · UnityEngine.TextRenderingModule
In Tassix
A glyph in a font's texture: its pixel bounds around the pen position, advance and UVs.
Fields 3
Properties 16
int advance { get; set; }int bearing { get; set; }bool flipped { get; set; }int glyphHeight { get; set; }int glyphWidth { get; set; }int maxX { get; set; }int maxY { get; set; }int minX { get; set; }int minY { get; set; }Rect uv { get; set; }Vector2 uvBottomLeft { get; set; }Vector2 uvBottomRight { get; set; }Vector2 uvTopLeft { get; set; }Vector2 uvTopRight { get; set; }Rect vert { get; set; }float width { get; set; }