Scripting API

CharacterInfo

struct in UnityEngine · UnityEngine.TextRenderingModule

15 of 15 of Unity's membersUnity's documentation
In Tassix

A glyph in a font's texture: its pixel bounds around the pen position, advance and UVs.

Fields 3

int index
int size
FontStyle style

Properties 16

int advance { get; set; }
int bearing { get; set; }
bool flipped { get; set; }
int glyphHeight { get; set; }
int glyphWidth { get; set; }
int maxX { get; set; }
int maxY { get; set; }
int minX { get; set; }
int minY { get; set; }
Rect uv { get; set; }
Vector2 uvBottomLeft { get; set; }
Vector2 uvBottomRight { get; set; }
Vector2 uvTopLeft { get; set; }
Vector2 uvTopRight { get; set; }
Rect vert { get; set; }
float width { get; set; }