UnityEventBase
class in UnityEngine.Events · UnityEngine.CoreModule
In Tassix
A list of listeners: persistent ones (set in the inspector, saved with the scene) run first, then the ones scripts add. Listeners added or removed during Invoke take effect next time.
Methods 7
int GetPersistentEventCount()UnityEventCallState GetPersistentListenerState(int index)string GetPersistentMethodName(int index)Object? GetPersistentTarget(int index)static MethodInfo? GetValidMethodInfo(object obj, string functionName, Type[] argumentTypes)static MethodInfo? GetValidMethodInfo(Type objectType, string functionName, Type[] argumentTypes)void SetPersistentListenerState(int index, UnityEventCallState state)string ToString()Not in Tassix yet 7
AddListener FindMethod_Impl Invoke RegisterPersistentListener RemoveAllListeners RemoveListener ValidateRegistration