Scripting API

UnityEventBase

class in UnityEngine.Events · UnityEngine.CoreModule

8 of 15 of Unity's membersUnity's documentation
In Tassix

A list of listeners: persistent ones (set in the inspector, saved with the scene) run first, then the ones scripts add. Listeners added or removed during Invoke take effect next time.

Methods 7

int GetPersistentEventCount()
UnityEventCallState GetPersistentListenerState(int index)
string GetPersistentMethodName(int index)
Object? GetPersistentTarget(int index)
static MethodInfo? GetValidMethodInfo(object obj, string functionName, Type[] argumentTypes)
static MethodInfo? GetValidMethodInfo(Type objectType, string functionName, Type[] argumentTypes)
void SetPersistentListenerState(int index, UnityEventCallState state)
string ToString()

Not in Tassix yet 7

AddListener FindMethod_Impl Invoke RegisterPersistentListener RemoveAllListeners RemoveListener ValidateRegistration