InternedString
struct in UnityEngine.InputSystem.Utilities · Unity.InputSystem
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A string compared ignoring case, as the Input System keeps names and usages.
Constructors 1
InternedString(string? text)Properties 1
int length { get; }Methods 6
int CompareTo(InternedString other)bool Equals(InternedString other)bool Equals(object? obj)int GetHashCode()bool IsEmpty()string ToLower()string ToString()Operators 4
static explicit operator InternedString(string? text)static implicit operator string(InternedString value)static bool operator !=(InternedString a, InternedString b)static bool operator !=(InternedString a, string? b)static bool operator ==(InternedString a, InternedString b)static bool operator ==(InternedString a, string? b)