Scripting API

InternedString

struct in UnityEngine.InputSystem.Utilities · Unity.InputSystem

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A string compared ignoring case, as the Input System keeps names and usages.

Constructors 1

InternedString(string? text)

Properties 1

int length { get; }

Methods 6

int CompareTo(InternedString other)
bool Equals(InternedString other)
bool Equals(object? obj)
int GetHashCode()
bool IsEmpty()
string ToLower()
string ToString()

Operators 4

static explicit operator InternedString(string? text)
static implicit operator string(InternedString value)
static bool operator !=(InternedString a, InternedString b)
static bool operator !=(InternedString a, string? b)
static bool operator ==(InternedString a, InternedString b)
static bool operator ==(InternedString a, string? b)