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Tassix Tassix
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  • Roadmap
  • Updates
  • Manual
  • Scripting API
  • Compatibility

Scripting API

UnityEngine.PlayerLoop

  • EarlyUpdate
  • EarlyUpdate.ARCoreUpdate
  • EarlyUpdate.AnalyticsCoreStatsUpdate
  • EarlyUpdate.ClearIntermediateRenderers
  • EarlyUpdate.ClearLines
  • EarlyUpdate.DeliverIosPlatformEvents
  • EarlyUpdate.DispatchEventQueueEvents
  • EarlyUpdate.ExecuteMainThreadJobs
  • EarlyUpdate.GpuTimestamp
  • EarlyUpdate.InsightsUpdate
  • EarlyUpdate.PerformanceAnalyticsUpdate
  • EarlyUpdate.Physics2DEarlyUpdate
  • EarlyUpdate.PhysicsResetInterpolatedTransformPosition
  • EarlyUpdate.PlayerCleanupCachedData
  • EarlyUpdate.PollHtcsPlayerConnection
  • EarlyUpdate.PollPlayerConnection
  • EarlyUpdate.PresentBeforeUpdate
  • EarlyUpdate.ProcessMouseInWindow
  • EarlyUpdate.ProcessRemoteInput
  • EarlyUpdate.RendererNotifyInvisible
  • EarlyUpdate.ResetFrameStatsAfterPresent
  • EarlyUpdate.ScriptRunDelayedStartupFrame
  • EarlyUpdate.SpriteAtlasManagerUpdate
  • EarlyUpdate.TilemapRendererEarlyUpdate
  • EarlyUpdate.UnityWebRequestUpdate
  • EarlyUpdate.UpdateAsyncInstantiate
  • EarlyUpdate.UpdateAsyncReadbackManager
  • EarlyUpdate.UpdateCanvasRectTransform
  • EarlyUpdate.UpdateContentLoading
  • EarlyUpdate.UpdateInputManager
  • EarlyUpdate.UpdateKinect
  • EarlyUpdate.UpdateMainGameViewRect
  • EarlyUpdate.UpdatePreloading
  • EarlyUpdate.UpdateStreamingManager
  • EarlyUpdate.UpdateTextureStreamingManager
  • EarlyUpdate.XRUpdate
  • FixedUpdate
  • FixedUpdate.AudioFixedUpdate
  • FixedUpdate.ClearLines
  • FixedUpdate.DirectorFixedSampleTime
  • FixedUpdate.DirectorFixedUpdate
  • FixedUpdate.DirectorFixedUpdatePostPhysics
  • FixedUpdate.LegacyFixedAnimationUpdate
  • FixedUpdate.NewInputFixedUpdate
  • FixedUpdate.Physics2DFixedUpdate
  • FixedUpdate.PhysicsClothFixedUpdate
  • FixedUpdate.PhysicsFixedUpdate
  • FixedUpdate.ScriptRunBehaviourFixedUpdate
  • FixedUpdate.ScriptRunDelayedFixedFrameRate
  • FixedUpdate.XRFixedUpdate
  • Initialization
  • Initialization.AsyncUploadTimeSlicedUpdate
  • Initialization.DirectorSampleTime
  • Initialization.ProfilerStartFrame
  • Initialization.SynchronizeInputs
  • Initialization.SynchronizeState
  • Initialization.UpdateCameraMotionVectors
  • Initialization.XREarlyUpdate
  • PostLateUpdate
  • PostLateUpdate.AccessibilityLateUpdate
  • PostLateUpdate.BatchModeUpdate
  • PostLateUpdate.ClearImmediateRenderers
  • PostLateUpdate.DirectorLateUpdate
  • PostLateUpdate.DirectorRenderImage
  • PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate
  • PostLateUpdate.EnlightenRuntimeUpdate
  • PostLateUpdate.ExecuteGameCenterCallbacks
  • PostLateUpdate.FinishFrameRendering
  • PostLateUpdate.GUIClearEvents
  • PostLateUpdate.GraphicsWarmupPreloadedShaders
  • PostLateUpdate.InputEndFrame
  • PostLateUpdate.MemoryFrameMaintenance
  • PostLateUpdate.ObjectDispatcherPostLateUpdate
  • PostLateUpdate.ParticleSystemEndUpdateAll
  • PostLateUpdate.PhysicsSkinnedClothBeginUpdate
  • PostLateUpdate.PhysicsSkinnedClothFinishUpdate
  • PostLateUpdate.PlayerEmitCanvasGeometry
  • PostLateUpdate.PlayerSendFrameComplete
  • PostLateUpdate.PlayerSendFramePostPresent
  • PostLateUpdate.PlayerSendFrameStarted
  • PostLateUpdate.PlayerUpdateCanvases
  • PostLateUpdate.PresentAfterDraw
  • PostLateUpdate.ProcessWebSendMessages
  • PostLateUpdate.ProfilerEndFrame
  • PostLateUpdate.ProfilerSynchronizeStats
  • PostLateUpdate.RenderAs2DUpdate
  • PostLateUpdate.ResetInputAxis
  • PostLateUpdate.ScriptRunDelayedDynamicFrameRate
  • PostLateUpdate.ShaderHandleErrors
  • PostLateUpdate.SortingGroupsUpdate
  • PostLateUpdate.ThreadedLoadingDebug
  • PostLateUpdate.TriggerEndOfFrameCallbacks
  • PostLateUpdate.UIElementsRenderBatchModeOffscreen
  • PostLateUpdate.UIElementsRepaintPanels
  • PostLateUpdate.UpdateAllRenderers
  • PostLateUpdate.UpdateAllSkinnedMeshes
  • PostLateUpdate.UpdateAudio
  • PostLateUpdate.UpdateCanvasRectTransform
  • PostLateUpdate.UpdateCaptureScreenshot
  • PostLateUpdate.UpdateCustomRenderTextures
  • PostLateUpdate.UpdateLightProbeProxyVolumes
  • PostLateUpdate.UpdateRectTransform
  • PostLateUpdate.UpdateResolution
  • PostLateUpdate.UpdateSubstance
  • PostLateUpdate.UpdateVideo
  • PostLateUpdate.UpdateVideoTextures
  • PostLateUpdate.VFXUpdate
  • PostLateUpdate.XRPostLateUpdate
  • PostLateUpdate.XRPostPresent
  • PostLateUpdate.XRPreEndFrame
  • PreLateUpdate
  • PreLateUpdate.AIUpdatePostScript
  • PreLateUpdate.AccessibilityUpdate
  • PreLateUpdate.ConstraintManagerUpdate
  • PreLateUpdate.DirectorDeferredEvaluate
  • PreLateUpdate.DirectorUpdateAnimationBegin
  • PreLateUpdate.DirectorUpdateAnimationEnd
  • PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
  • PreLateUpdate.LegacyAnimationUpdate
  • PreLateUpdate.ParticleSystemBeginUpdateAll
  • PreLateUpdate.Physics2DLateUpdate
  • PreLateUpdate.PhysicsLateUpdate
  • PreLateUpdate.ScriptRunBehaviourLateUpdate
  • PreLateUpdate.UIElementsUpdatePanels
  • PreLateUpdate.UpdateMasterServerInterface
  • PreLateUpdate.UpdateNetworkManager
  • PreUpdate
  • PreUpdate.AIUpdate
  • PreUpdate.CheckTexFieldInput
  • PreUpdate.IMGUISendQueuedEvents
  • PreUpdate.InputForUIUpdate
  • PreUpdate.NewInputUpdate
  • PreUpdate.Physics2DUpdate
  • PreUpdate.PhysicsClothUpdate
  • PreUpdate.PhysicsUpdate
  • PreUpdate.SendMouseEvents
  • PreUpdate.UpdateVideo
  • PreUpdate.WindUpdate
  • TimeUpdate
  • TimeUpdate.WaitForLastPresentationAndUpdateTime
  • Update
  • Update.DirectorUpdate
  • Update.ScriptRunBehaviourUpdate
  • Update.ScriptRunDelayedDynamicFrameRate
  • Update.ScriptRunDelayedTasks
Scripting API

FixedUpdate

struct in UnityEngine.PlayerLoop · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.

  • coroutines
  • physics2d_basic
  • physics_basic
Tassix Tassix

A Rust game engine that runs your Unity scripts. MIT or Apache-2.0.

  • Features
  • Roadmap
  • Updates
  • Manual
  • Scripting API
  • Compatibility

Not affiliated with or endorsed by Unity Technologies. The UnityEngine API is reimplemented clean-room from public documentation and observed behavior.
Synced from the repository 1 hour ago, at commit 9540eac.