Scene
struct in UnityEngine.SceneManagement · UnityEngine.CoreModule
In Tassix
A loaded (or loading) scene, by handle. Default-constructed scenes are invalid.
Properties 8
int buildIndex { get; }int handle { get; }bool isDirty { get; }bool isLoaded { get; }bool isSubScene { get; set; }string name { get; set; }string path { get; }int rootCount { get; }Methods 4
bool Equals(Scene other)bool Equals(object? obj)int GetHashCode()GameObject[] GetRootGameObjects()void GetRootGameObjects(List<GameObject> rootGameObjects)bool IsValid()Operators 2
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.