Scripting API

FunctionPointer<T>

struct in Unity.Burst · Unity.Burst

Not in Unity's public API, or in an assembly the coverage doesn't count.

Constructors 1

FunctionPointer(IntPtr ptr)

Properties 3

T Invoke { get; }
bool IsCreated { get; }
IntPtr Value { get; }

Methods 1

IFunctionPointer FromIntPtr(IntPtr ptr)