Scripting API

SharedStatic<T>

struct in Unity.Burst · Unity.Burst

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A static shared between managed and Burst code: zeroed native memory, one per context type.

Properties 2

ref T Data { get; }
void* UnsafeDataPointer { get; }

Methods 4

static SharedStatic<T> GetOrCreate<TContext>(uint alignment = 0)
static SharedStatic<T> GetOrCreate<TContext, TSubContext>(uint alignment = 0)
static SharedStatic<T> GetOrCreate(Type contextType, uint alignment = 0)
static SharedStatic<T> GetOrCreate(Type contextType, Type subContextType, uint alignment = 0)
static SharedStatic<T> GetOrCreatePartiallyUnsafeWithHashCode<TSubContext>(uint alignment, long hashCode)
static SharedStatic<T> GetOrCreatePartiallyUnsafeWithSubHashCode<TContext>(uint alignment, long subHashCode)
static SharedStatic<T> GetOrCreateUnsafe(uint alignment, long hashCode, long subHashCode)