SharedStatic<T>
struct in Unity.Burst · Unity.Burst
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A static shared between managed and Burst code: zeroed native memory, one per context type.
Properties 2
ref T Data { get; }void* UnsafeDataPointer { get; }Methods 4
static SharedStatic<T> GetOrCreate<TContext>(uint alignment = 0)static SharedStatic<T> GetOrCreate<TContext, TSubContext>(uint alignment = 0)static SharedStatic<T> GetOrCreate(Type contextType, uint alignment = 0)static SharedStatic<T> GetOrCreate(Type contextType, Type subContextType, uint alignment = 0)static SharedStatic<T> GetOrCreatePartiallyUnsafeWithHashCode<TSubContext>(uint alignment, long hashCode)static SharedStatic<T> GetOrCreatePartiallyUnsafeWithSubHashCode<TContext>(uint alignment, long subHashCode)static SharedStatic<T> GetOrCreateUnsafe(uint alignment, long hashCode, long subHashCode)