AxisComposite
class in UnityEngine.InputSystem.Composites · Unity.InputSystem · inherits from InputBindingComposite<float>
9 of 9 of Unity's members
In Tassix
One axis from a negative and a positive part, between min and max around their midpoint.
Fields 5
float maxValuefloat minValueint negativeint positiveWhichSideWins whichSideWinsProperties 1
float midPoint { get; }Methods 2
float EvaluateMagnitude(ref InputBindingCompositeContext context)How far from the midpoint, as a fraction of the way to the end.
float ReadValue(ref InputBindingCompositeContext context)