InputBindingCompositeContext
struct in UnityEngine.InputSystem · Unity.InputSystem
4 of 6 of Unity's members
In Tassix
A composite's view of its parts, by the numbers its fields were given.
Methods 4
float EvaluateMagnitude(int partNumber)The part's actuation: its most actuated control's.
double GetPressTime(int partNumber)TValue ReadValue<TValue>(int partNumber)TValue ReadValue<TValue>(int partNumber, out InputControl? sourceControl)The part's value: of its controls, the most actuated.
bool ReadValueAsButton(int partNumber)Whether any of the part's controls is pressed (past the press point).
Not in Tassix yet 2
ReadValueAsObject controls