QuaternionControl
class in UnityEngine.InputSystem.Controls · Unity.InputSystem · inherits from InputControl<Quaternion>
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A rotation; all zeros (not identity) until a device reports one, as in Unity.
Constructors 1
Properties 4
AxisControl w { get; set; }AxisControl x { get; set; }AxisControl y { get; set; }AxisControl z { get; set; }Methods 2
float EvaluateMagnitude()Quaternion ReadValue()