Scripting API

LocalizeStringEvent

class in UnityEngine.Localization.Components · Unity.Localization · inherits from LocalizedMonoBehaviour

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Sends its string, in the selected locale, to OnUpdateString when enabled, when the string reference changes and when the locale does.

Properties 2

Events.UnityEventString OnUpdateString { get; set; }
LocalizedString StringReference { get; set; }

Methods 3

void RefreshString()
void SetEntry(string entryName)
void SetTable(string tableReference)