LocalizeStringEvent
class in UnityEngine.Localization.Components · Unity.Localization · inherits from LocalizedMonoBehaviour
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Sends its string, in the selected locale, to OnUpdateString when enabled, when the string reference changes and when the locale does.
Properties 2
Events.UnityEventString OnUpdateString { get; set; }LocalizedString StringReference { get; set; }Methods 3
void RefreshString()void SetEntry(string entryName)void SetTable(string tableReference)