Scripting API

LocalizedString

class in UnityEngine.Localization · Unity.Localization · inherits from LocalizedReference

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A string from a string table, in the selected locale. StringChanged handlers get it when they subscribe and again whenever the locale changes.

Constructors 1

Properties 2

IList<object>? Arguments { get; set; }

Format arguments ({0}, {1}...) for the string.

bool HasChangeHandler { get; }

Methods 3

string GetLocalizedString()
string GetLocalizedString(params object[] arguments)
AsyncOperationHandle<string> GetLocalizedStringAsync()
AsyncOperationHandle<string> GetLocalizedStringAsync(params object[] arguments)
bool RefreshString()

Events 1

event ChangeHandler StringChanged