LocalizedString
class in UnityEngine.Localization · Unity.Localization · inherits from LocalizedReference
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A string from a string table, in the selected locale. StringChanged handlers get it when they subscribe and again whenever the locale changes.
Constructors 1
LocalizedString()LocalizedString(TableReference tableReference, TableEntryReference entryReference)Properties 2
IList<object>? Arguments { get; set; }Format arguments ({0}, {1}...) for the string.
bool HasChangeHandler { get; }Methods 3
string GetLocalizedString()string GetLocalizedString(params object[] arguments)AsyncOperationHandle<string> GetLocalizedStringAsync()AsyncOperationHandle<string> GetLocalizedStringAsync(params object[] arguments)bool RefreshString()Events 1
event ChangeHandler StringChanged