LinkedPool<T>
class in UnityEngine.Pool · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A pool keeping its inactive objects in a linked list (no array to grow).
Constructors 1
LinkedPool(Func<T> createFunc, Action<T>? actionOnGet = null, Action<T>? actionOnRelease = null, Action<T>? actionOnDestroy = null, bool collectionCheck = true, int maxSize = 10000)Properties 1
int CountInactive { get; }