AsyncOperationHandle<TObject>
struct in UnityEngine.ResourceManagement.AsyncOperations · Unity.ResourceManager
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A handle to an operation with a typed result.
Properties 7
string DebugName { get; }bool IsDone { get; }Exception? OperationException { get; }float PercentComplete { get; }TObject Result { get; }AsyncOperationStatus Status { get; }Task<TObject> Task { get; }Methods 7
bool Equals(AsyncOperationHandle<TObject> other)bool Equals(object? obj)void GetDependencies(List<AsyncOperationHandle> deps)DownloadStatus GetDownloadStatus()int GetHashCode()bool IsValid()void Release()TObject WaitForCompletion()Events 3
event Action<AsyncOperationHandle<TObject>> Completedevent Action<AsyncOperationHandle> CompletedTypelessevent Action<AsyncOperationHandle> DestroyedOperators 1
static implicit operator AsyncOperationHandle(AsyncOperationHandle<TObject> obj)