AsyncOperationHandle
struct in UnityEngine.ResourceManagement.AsyncOperations · Unity.ResourceManager
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A handle to an operation of any result type.
Properties 7
string DebugName { get; }bool IsDone { get; }Exception? OperationException { get; }float PercentComplete { get; }object? Result { get; }AsyncOperationStatus Status { get; }Task<object?> Task { get; }Methods 8
AsyncOperationHandle<T> Convert<T>()bool Equals(AsyncOperationHandle other)bool Equals(object? obj)void GetDependencies(List<AsyncOperationHandle> deps)DownloadStatus GetDownloadStatus()int GetHashCode()bool IsValid()void Release()object? WaitForCompletion()Events 2
event Action<AsyncOperationHandle> Completedevent Action<AsyncOperationHandle> Destroyed