Scripting API

ResourceLocationBase

class in UnityEngine.ResourceManagement.ResourceLocations · Unity.ResourceManager

Not in Unity's public API, or in an assembly the coverage doesn't count.

Constructors 1

ResourceLocationBase(string name, string id, string providerId, Type t, params IResourceLocation[] dependencies)

Properties 8

object? Data { get; set; }
IList<IResourceLocation> Dependencies { get; }
int DependencyHashCode { get; }
bool HasDependencies { get; }
string InternalId { get; }
string PrimaryKey { get; set; }
string ProviderId { get; }
Type ResourceType { get; }

Methods 3

void ComputeDependencyHash()
int Hash(Type t)
string ToString()