ResourceLocationBase
class in UnityEngine.ResourceManagement.ResourceLocations · Unity.ResourceManager
Not in Unity's public API, or in an assembly the coverage doesn't count.
Constructors 1
ResourceLocationBase(string name, string id, string providerId, Type t, params IResourceLocation[] dependencies)Properties 8
object? Data { get; set; }IList<IResourceLocation> Dependencies { get; }int DependencyHashCode { get; }bool HasDependencies { get; }string InternalId { get; }string PrimaryKey { get; set; }string ProviderId { get; }Type ResourceType { get; }Methods 3
void ComputeDependencyHash()int Hash(Type t)string ToString()