Scripting API

InstantiationParameters

struct in UnityEngine.ResourceManagement.ResourceProviders · Unity.ResourceManager

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Where an instantiated prefab goes.

Constructors 1

InstantiationParameters(Transform? parent, bool instantiateInWorldSpace)
InstantiationParameters(Vector3 position, Quaternion rotation, Transform? parent)

Properties 5

bool InstantiateInWorldPosition { get; }
Transform? Parent { get; }
Vector3 Position { get; }
Quaternion Rotation { get; }
bool SetPositionRotation { get; }

Methods 1

TObject Instantiate<TObject>(TObject source)