InstantiationParameters
struct in UnityEngine.ResourceManagement.ResourceProviders · Unity.ResourceManager
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Where an instantiated prefab goes.
Constructors 1
InstantiationParameters(Transform? parent, bool instantiateInWorldSpace)InstantiationParameters(Vector3 position, Quaternion rotation, Transform? parent)Properties 5
bool InstantiateInWorldPosition { get; }Transform? Parent { get; }Quaternion Rotation { get; }bool SetPositionRotation { get; }Methods 1
TObject Instantiate<TObject>(TObject source)