Scripting API

SceneInstance

struct in UnityEngine.ResourceManagement.ResourceProviders · Unity.ResourceManager

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A scene loaded through the resource manager.

Properties 1

Scene Scene { get; set; }

Methods 4

void Activate()
AsyncOperation ActivateAsync()
bool Equals(SceneInstance other)
bool Equals(object? obj)
int GetHashCode()