NavMeshLink
class in Unity.AI.Navigation · Unity.AI.Navigation · inherits from MonoBehaviour
14 of 14 of Unity's members
In Tassix
A link between two points of the navmesh, which paths may take and agents traverse.
Properties 12
bool activated { get; set; }int agentTypeID { get; set; }int area { get; set; }bool autoUpdate { get; set; }bool bidirectional { get; set; }float costModifier { get; set; }Vector3 endPoint { get; set; }Transform? endTransform { get; set; }bool occupied { get; }Vector3 startPoint { get; set; }Transform? startTransform { get; set; }float width { get; set; }Methods 1
void UpdateLink()Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.