Scripting API

NavMeshLink

class in Unity.AI.Navigation · Unity.AI.Navigation · inherits from MonoBehaviour

14 of 14 of Unity's members
In Tassix

A link between two points of the navmesh, which paths may take and agents traverse.

Properties 12

bool activated { get; set; }
int agentTypeID { get; set; }
int area { get; set; }
bool autoUpdate { get; set; }
bool bidirectional { get; set; }
float costModifier { get; set; }
Vector3 endPoint { get; set; }
Transform? endTransform { get; set; }
bool occupied { get; }
Vector3 startPoint { get; set; }
Transform? startTransform { get; set; }
float width { get; set; }

Methods 1

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.