Scripting API

NavMeshModifier

class in Unity.AI.Navigation · Unity.AI.Navigation · inherits from MonoBehaviour

9 of 9 of Unity's members
In Tassix

Overrides how an object (and optionally its children) bakes: its area, or left out.

Properties 7

static List<NavMeshModifier> activeModifiers { get; }
bool applyToChildren { get; set; }
int area { get; set; }
bool ignoreFromBuild { get; set; }
bool overrideArea { get; set; }

Methods 1

bool AffectsAgentType(int agentTypeID)