MonoBehaviour
class in UnityEngine · UnityEngine.CoreModule · inherits from Behaviour
In Tassix
Base class for scripts. Lifecycle methods (Awake, Start, Update...) are found by name, with any access modifier, and called by the player loop.
Properties 1
bool useGUILayout { get; set; }Whether OnGUI's Layout pass runs (it always does in Tassix).
Methods 8
void CancelInvoke()void CancelInvoke(string methodName)void Invoke(string methodName, float time)Calls the method named methodName in time seconds (see DelayedCalls).
void InvokeRepeating(string methodName, float time, float repeatRate)Calls the method in time seconds, then every repeatRate seconds (0: once).
bool IsInvoking()bool IsInvoking(string methodName)Coroutine StartCoroutine(IEnumerator routine)Coroutine StartCoroutine(string methodName)Coroutine StartCoroutine(string methodName, object? value)void StopAllCoroutines()void StopCoroutine(IEnumerator routine)void StopCoroutine(Coroutine routine)void StopCoroutine(string methodName)static void print(object message)Not in Tassix yet 4
destroyCancellationToken didAwake didStart runInEditMode
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.