Scripting API

AssetLabelReference

class in UnityEngine.AddressableAssets · Unity.Addressables

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A serialized label (a key for several addressables).

Properties 2

object RuntimeKey { get; }
string labelString { get; set; }

Methods 3

int GetHashCode()
bool RuntimeKeyIsValid()
string ToString()