Scripting API

AssetReferenceUILabelRestriction

attribute in UnityEngine.AddressableAssets · Unity.Addressables · inherits from Attribute

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Restricts which labels an AssetReference field accepts in the editor.

Constructors 1

AssetReferenceUILabelRestriction(params string[] allowedLabels)

Properties 1

string[] AllowedLabels { get; }

Methods 1

virtual bool ValidateAsset(Object obj)
virtual bool ValidateAsset(string path)