AssetReferenceUILabelRestriction
attribute in UnityEngine.AddressableAssets · Unity.Addressables · inherits from Attribute
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Restricts which labels an AssetReference field accepts in the editor.
Constructors 1
AssetReferenceUILabelRestriction(params string[] allowedLabels)Properties 1
string[] AllowedLabels { get; }Methods 1
virtual bool ValidateAsset(Object obj)virtual bool ValidateAsset(string path)