Scripting API

AnimationState

class in UnityEngine · UnityEngine.AnimationModule

14 of 15 of Unity's membersUnity's documentation
In Tassix

A clip's state in a legacy Animation: its time, speed, weight and whether it plays.

Properties 12

AnimationBlendMode blendMode { get; set; }
AnimationClip clip { get; }
bool enabled { get; set; }
int layer { get; set; }
float length { get; }
string name { get; set; }
float normalizedSpeed { get; set; }
float normalizedTime { get; set; }
float speed { get; set; }
float time { get; set; }
float weight { get; set; }
WrapMode wrapMode { get; set; }

Methods 2

void AddMixingTransform(Transform mix)
void AddMixingTransform(Transform mix, bool recursive)
void RemoveMixingTransform(Transform mix)

Not in Tassix yet 1

(constructor)