Animation
class in UnityEngine · UnityEngine.AnimationModule · inherits from Behaviour
In Tassix
The legacy animation component. Its clips and states are kept as scripts set them, but legacy clips don't play yet: playing says so once (Animator plays clips).
Properties 9
bool animateOnlyIfVisible { get; set; }bool animatePhysics { get; set; }AnimationClip? clip { get; set; }AnimationCullingType cullingType { get; set; }bool isPlaying { get; }Bounds localBounds { get; set; }bool playAutomatically { get; set; }AnimationState? this[string name] { get; }WrapMode wrapMode { get; set; }Methods 14
void AddClip(AnimationClip clip, string newName)void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame)void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame)void Blend(string animation)void Blend(string animation, float targetWeight)void Blend(string animation, float targetWeight, float fadeLength)void CrossFade(string animation)void CrossFade(string animation, float fadeLength)void CrossFade(string animation, float fadeLength, PlayMode mode)AnimationState? CrossFadeQueued(string animation)AnimationState? CrossFadeQueued(string animation, float fadeLength)AnimationState? CrossFadeQueued(string animation, float fadeLength, QueueMode queue)AnimationState? CrossFadeQueued(string animation, float fadeLength, QueueMode queue, PlayMode mode)AnimationClip? GetClip(string name)int GetClipCount()IEnumerator GetEnumerator()bool IsPlaying(string name)bool Play()bool Play(PlayMode mode)bool Play(string animation)bool Play(string animation, PlayMode mode)bool Play(AnimationPlayMode mode)bool Play(string animation, AnimationPlayMode mode)AnimationState? PlayQueued(string animation)AnimationState? PlayQueued(string animation, QueueMode queue)AnimationState? PlayQueued(string animation, QueueMode queue, PlayMode mode)void RemoveClip(AnimationClip clip)void RemoveClip(string clipName)void Rewind()void Rewind(string name)void Sample()void Stop()void Stop(string name)Not in Tassix yet 2
SyncLayer updateMode