Event
class in UnityEngine · UnityEngine.IMGUIModule
In Tassix
An IMGUI event. Text input reads keyboard events from the frame's queue (PopEvent): a key press of each special key and Ctrl/Cmd combination, and a character event for each typed character.
Constructors 1
Properties 28
bool alt { get; set; }int button { get; set; }bool capsLock { get; set; }char character { get; set; }int clickCount { get; set; }bool command { get; set; }string commandName { get; set; }bool control { get; set; }static Event current { get; set; }Vector2 delta { get; set; }int displayIndex { get; set; }bool functionKey { get; }bool isDirectManipulationDevice { get; }bool isKey { get; }bool isMouse { get; }bool isScrollWheel { get; }KeyCode keyCode { get; set; }EventModifiers modifiers { get; set; }Vector2 mousePosition { get; set; }bool numeric { get; set; }PenStatus penStatus { get; set; }PointerType pointerType { get; set; }float pressure { get; set; }EventType rawType { get; }bool shift { get; set; }Vector2 tilt { get; set; }float twist { get; set; }EventType type { get; set; }Methods 6
static int GetEventCount()EventType GetTypeForControl(int controlID)static Event KeyboardEvent(string key)A key press from a description: modifier prefixes (& Alt, ^ Control, % Command, # Shift), then a character ("a", "!") or a key name ("left", "home", "backspace", "return", "f1", "[0]" for the keypad).
static bool PopEvent(Event outEvent)The next event of this frame's input into outEvent; false when there are none left.
string ToString()void Use()Not in Tassix yet 3
Equals Finalize GetHashCode