GUILayoutUtility
static class in UnityEngine · UnityEngine.IMGUIModule
In Tassix
Where automatically laid out controls go: groups stack controls down (vertical) or across (horizontal) from their corner. A group's size and its flexible spaces come from the Layout pass, which measures everything first, as Unity's does.
Methods 3
static Rect GetAspectRect(float aspect)static Rect GetAspectRect(float aspect, GUIStyle style)static Rect GetAspectRect(float aspect, params GUILayoutOption[] options)static Rect GetAspectRect(float aspect, GUIStyle style, params GUILayoutOption[]? options)static Rect GetLastRect()static Rect GetRect(float width, float height)static Rect GetRect(float width, float height, GUIStyle style)static Rect GetRect(float width, float height, params GUILayoutOption[] options)static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight)static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style)static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options)static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[]? options)static Rect GetRect(GUIContent content, GUIStyle style)static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[]? options)Not in Tassix yet 1
(constructor)