IJobParallelForTransformExtensions
static class in UnityEngine.Jobs · UnityEngine.CoreModule
In Tassix
Transform jobs touch scene objects, which live on the main thread here: they run there when scheduled (after their dependencies), so their results are ready by the time they'd be completed.
Methods 7
static void Run<T>(this T jobData, TransformAccessArray transforms)static void RunByRef<T>(ref this T jobData, TransformAccessArray transforms)static void RunReadOnly<T>(this T jobData, TransformAccessArray transforms)static JobHandle Schedule<T>(this T jobData, TransformAccessArray transforms, JobHandle dependsOn = default)static JobHandle ScheduleByRef<T>(ref this T jobData, TransformAccessArray transforms, JobHandle dependsOn = default)static JobHandle ScheduleReadOnly<T>(this T jobData, TransformAccessArray transforms, int batchSize, JobHandle dependsOn = default)static JobHandle ScheduleReadOnlyByRef<T>(ref this T jobData, TransformAccessArray transforms, int batchSize, JobHandle dependsOn = default)Not in Tassix yet 2
EarlyJobInit RunReadOnlyByRef