Scripting API

IJobParallelForTransformExtensions

static class in UnityEngine.Jobs · UnityEngine.CoreModule

5 of 7 of Unity's membersUnity's documentation
In Tassix

Transform jobs touch scene objects, which live on the main thread here: they run there when scheduled (after their dependencies), so their results are ready by the time they'd be completed.

Methods 7

static void Run<T>(this T jobData, TransformAccessArray transforms)
static void RunByRef<T>(ref this T jobData, TransformAccessArray transforms)
static void RunReadOnly<T>(this T jobData, TransformAccessArray transforms)
static JobHandle Schedule<T>(this T jobData, TransformAccessArray transforms, JobHandle dependsOn = default)
static JobHandle ScheduleByRef<T>(ref this T jobData, TransformAccessArray transforms, JobHandle dependsOn = default)
static JobHandle ScheduleReadOnly<T>(this T jobData, TransformAccessArray transforms, int batchSize, JobHandle dependsOn = default)
static JobHandle ScheduleReadOnlyByRef<T>(ref this T jobData, TransformAccessArray transforms, int batchSize, JobHandle dependsOn = default)

Not in Tassix yet 2

EarlyJobInit RunReadOnlyByRef