Scripting API

TransformAccessArray

struct in UnityEngine.Jobs · UnityEngine.CoreModule

10 of 13 of Unity's membersUnity's documentation
In Tassix

Transforms for IJobParallelForTransform.

Constructors 1

TransformAccessArray(Transform[] transforms, int desiredJobCount = -1)
TransformAccessArray(int capacity, int desiredJobCount = -1)

Properties 4

int capacity { get; set; }
bool isCreated { get; }
int length { get; }
Transform this[int index] { get; set; }

Methods 5

void Add(Transform transform)
void Add(int instanceId)
static void Allocate(int capacity, int desiredJobCount, out TransformAccessArray array)
void Dispose()
void RemoveAtSwapBack(int index)
void SetTransforms(Transform[] transforms)

Not in Tassix yet 3

GetTransformHandle SetTransformHandle SetTransformHandles