TransformAccessArray
struct in UnityEngine.Jobs · UnityEngine.CoreModule
In Tassix
Transforms for IJobParallelForTransform.
Constructors 1
TransformAccessArray(Transform[] transforms, int desiredJobCount = -1)TransformAccessArray(int capacity, int desiredJobCount = -1)Properties 4
int capacity { get; set; }bool isCreated { get; }int length { get; }Transform this[int index] { get; set; }Methods 5
void Add(Transform transform)void Add(int instanceId)static void Allocate(int capacity, int desiredJobCount, out TransformAccessArray array)void Dispose()void RemoveAtSwapBack(int index)void SetTransforms(Transform[] transforms)Not in Tassix yet 3
GetTransformHandle SetTransformHandle SetTransformHandles