Scripting API

IBaseRenderGraphBuilder

interface in UnityEngine.Rendering.RenderGraphModule · Unity.RenderPipelines.Core.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.

Methods 8

void AllowGlobalStateModification(bool value)
void AllowPassCulling(bool value)
TextureHandle CreateTransientTexture(in TextureDesc desc)
TextureHandle CreateTransientTexture(in TextureHandle texture)
void EnableAsyncCompute(bool value)
void SetGlobalTextureAfterPass(in TextureHandle input, int propertyId)
void UseAllGlobalTextures(bool enable)
void UseGlobalTexture(int propertyId, AccessFlags flags = AccessFlags.Read)
void UseTexture(in TextureHandle input, AccessFlags flags = AccessFlags.Read)