IBaseRenderGraphBuilder
interface in UnityEngine.Rendering.RenderGraphModule · Unity.RenderPipelines.Core.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
Methods 8
void AllowGlobalStateModification(bool value)void AllowPassCulling(bool value)TextureHandle CreateTransientTexture(in TextureDesc desc)TextureHandle CreateTransientTexture(in TextureHandle texture)void EnableAsyncCompute(bool value)void SetGlobalTextureAfterPass(in TextureHandle input, int propertyId)void UseAllGlobalTextures(bool enable)void UseGlobalTexture(int propertyId, AccessFlags flags = AccessFlags.Read)void UseTexture(in TextureHandle input, AccessFlags flags = AccessFlags.Read)