Scripting API

TextureHandle

struct in UnityEngine.Rendering.RenderGraphModule · Unity.RenderPipelines.Core.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A texture a render graph creates or imports, for passes to read and write.

Properties 1

static TextureHandle nullHandle { get; }

Methods 4

bool Equals(TextureHandle other)
bool Equals(object? obj)
TextureDesc GetDescriptor(RenderGraph renderGraph)
int GetHashCode()
bool IsValid()

Operators 3

static implicit operator Texture?(TextureHandle handle)
static implicit operator RenderTexture?(TextureHandle handle)
static implicit operator RenderTargetIdentifier(TextureHandle handle)
static implicit operator RTHandle?(TextureHandle handle)

A stand-in a material or property block binds; the engine resolves it to the frame's texture.

static bool operator !=(TextureHandle a, TextureHandle b)
static bool operator ==(TextureHandle a, TextureHandle b)