TextureHandle
struct in UnityEngine.Rendering.RenderGraphModule · Unity.RenderPipelines.Core.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A texture a render graph creates or imports, for passes to read and write.
Properties 1
static TextureHandle nullHandle { get; }Methods 4
bool Equals(TextureHandle other)bool Equals(object? obj)TextureDesc GetDescriptor(RenderGraph renderGraph)int GetHashCode()bool IsValid()Operators 3
static implicit operator Texture?(TextureHandle handle)static implicit operator RenderTexture?(TextureHandle handle)static implicit operator RenderTargetIdentifier(TextureHandle handle)static implicit operator RTHandle?(TextureHandle handle)A stand-in a material or property block binds; the engine resolves it to the frame's texture.
static bool operator !=(TextureHandle a, TextureHandle b)static bool operator ==(TextureHandle a, TextureHandle b)