Scripting API

IRenderAttachmentRenderGraphBuilder

interface in UnityEngine.Rendering.RenderGraphModule · Unity.RenderPipelines.Core.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.

Methods 2

void SetRenderAttachment(TextureHandle tex, int index, AccessFlags flags = AccessFlags.Write)
void SetRenderAttachmentDepth(TextureHandle tex, AccessFlags flags = AccessFlags.Write)