Scripting API

ResourceManager

class in UnityEngine.ResourceManagement · Unity.ResourceManager

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Creates and releases operations (the Addressables system's one instance, Addressables.ResourceManager).

Properties 3

static Action<AsyncOperationHandle, Exception>? ExceptionHandler { get; set; }

Called for each operation that fails (logs the exception by default).

Func<IResourceLocation, string>? InternalIdTransformFunc { get; set; }
Action<UnityEngine.Networking.UnityWebRequest>? WebRequestOverride { get; set; }

Methods 6

void Acquire(AsyncOperationHandle handle)
AsyncOperationHandle<TObject> CreateCompletedOperation<TObject>(TObject result, string? errorMsg)
AsyncOperationHandle<TObject> CreateCompletedOperationWithException<TObject>(TObject result, Exception exception)
void Dispose()
void Release(AsyncOperationHandle handle)
string TransformInternalId(IResourceLocation location)