ResourceManager
class in UnityEngine.ResourceManagement · Unity.ResourceManager
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Creates and releases operations (the Addressables system's one instance, Addressables.ResourceManager).
Properties 3
static Action<AsyncOperationHandle, Exception>? ExceptionHandler { get; set; }Called for each operation that fails (logs the exception by default).
Func<IResourceLocation, string>? InternalIdTransformFunc { get; set; }Action<UnityEngine.Networking.UnityWebRequest>? WebRequestOverride { get; set; }Methods 6
void Acquire(AsyncOperationHandle handle)AsyncOperationHandle<TObject> CreateCompletedOperation<TObject>(TObject result, string? errorMsg)AsyncOperationHandle<TObject> CreateCompletedOperationWithException<TObject>(TObject result, Exception exception)void Dispose()void Release(AsyncOperationHandle handle)string TransformInternalId(IResourceLocation location)