ProfilingSampler
class in UnityEngine.Rendering · Unity.RenderPipelines.Core.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A named profiling scope (render passes carry one; the engine's profiler doesn't time them yet).
Constructors 1
ProfilingSampler(string name)Properties 2
bool enableRecording { get; set; }string name { get; }Methods 1
static ProfilingSampler Get<TEnum>(TEnum marker)