Volume
class in UnityEngine.Rendering · Unity.RenderPipelines.Core.Runtime · inherits from MonoBehaviour
10 of 10 of Unity's members
In Tassix
Applies a profile's overrides to cameras: everywhere when global, otherwise inside its colliders (fading over blendDistance outside them). Higher priority volumes apply last.
Fields 4
float blendDistancefloat priorityfloat weightProperties 3
List<Collider> colliders { get; }bool isGlobal { get; set; }VolumeProfile? profile { get; set; }This volume's own copy of its shared profile, made on first access.
Methods 2
bool HasInstantiatedProfile()void UpdateColliders()Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.