Scripting API

Volume

class in UnityEngine.Rendering · Unity.RenderPipelines.Core.Runtime · inherits from MonoBehaviour

10 of 10 of Unity's members
In Tassix

Applies a profile's overrides to cameras: everywhere when global, otherwise inside its colliders (fading over blendDistance outside them). Higher priority volumes apply last.

Fields 4

float blendDistance
float priority
VolumeProfile? sharedProfile
float weight

Properties 3

List<Collider> colliders { get; }
bool isGlobal { get; set; }
VolumeProfile? profile { get; set; }

This volume's own copy of its shared profile, made on first access.

Methods 2

bool HasInstantiatedProfile()
void UpdateColliders()

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.