Scripting API

RTHandle

class in UnityEngine.Rendering · Unity.RenderPipelines.Core.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A render target a pipeline keeps between frames (a render graph texture stands in for one).

Properties 4

string name { get; }
RenderTargetIdentifier nameID { get; }
Vector2Int referenceSize { get; }
RenderTexture? rt { get; }

Operators 1

static implicit operator RenderTargetIdentifier(RTHandle? handle)
static implicit operator Texture?(RTHandle? handle)
static implicit operator RenderTexture?(RTHandle? handle)