RTHandle
class in UnityEngine.Rendering · Unity.RenderPipelines.Core.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A render target a pipeline keeps between frames (a render graph texture stands in for one).
Properties 4
string name { get; }RenderTargetIdentifier nameID { get; }Vector2Int referenceSize { get; }RenderTexture? rt { get; }Operators 1
static implicit operator RenderTargetIdentifier(RTHandle? handle)static implicit operator Texture?(RTHandle? handle)static implicit operator RenderTexture?(RTHandle? handle)