LocalizedStringDatabase
class in UnityEngine.Localization.Settings · Unity.Localization
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
The string tables of each locale, and their strings.
Properties 1
TableReference DefaultTable { get; set; }Methods 4
string GetLocalizedString(TableReference tableReference, TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)string GetLocalizedString(TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)AsyncOperationHandle<string> GetLocalizedStringAsync(TableReference tableReference, TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)StringTable? GetTable(TableReference tableReference, Locale? locale = null)AsyncOperationHandle<StringTable> GetTableAsync(TableReference tableReference, Locale? locale = null)