Scripting API

LocalizedStringDatabase

class in UnityEngine.Localization.Settings · Unity.Localization

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

The string tables of each locale, and their strings.

Properties 1

TableReference DefaultTable { get; set; }

Methods 4

string GetLocalizedString(TableReference tableReference, TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)
string GetLocalizedString(TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)
AsyncOperationHandle<string> GetLocalizedStringAsync(TableReference tableReference, TableEntryReference tableEntryReference, Locale? locale = null, params object[] arguments)
StringTable? GetTable(TableReference tableReference, Locale? locale = null)
AsyncOperationHandle<StringTable> GetTableAsync(TableReference tableReference, Locale? locale = null)