Scripting API

NavMeshBuildMarkup

struct in UnityEngine.AI · UnityEngine.AIModule

8 of 8 of Unity's membersUnity's documentation
In Tassix

A per-object override for collecting sources (area, ignore).

Properties 8

bool applyToChildren { get; set; }
int area { get; set; }
bool ignoreFromBuild { get; set; }
bool overrideArea { get; set; }
bool overrideIgnore { get; set; }
Transform? root { get; set; }