NavMeshBuildMarkup
struct in UnityEngine.AI · UnityEngine.AIModule
In Tassix
A per-object override for collecting sources (area, ignore).
Properties 8
bool applyToChildren { get; set; }int area { get; set; }bool generateLinks { get; set; }bool ignoreFromBuild { get; set; }bool overrideArea { get; set; }bool overrideGenerateLinks { get; set; }bool overrideIgnore { get; set; }Transform? root { get; set; }