NavMeshBuildSource
struct in UnityEngine.AI · UnityEngine.AIModule
In Tassix
One piece of geometry to bake: a mesh or a primitive shape, placed by its matrix.
Properties 7
int area { get; set; }Component? component { get; set; }bool generateLinks { get; set; }NavMeshBuildSourceShape shape { get; set; }Vector3 size { get; set; }Object? sourceObject { get; set; }Matrix4x4 transform { get; set; }