Scripting API

NavMeshBuildSource

struct in UnityEngine.AI · UnityEngine.AIModule

7 of 7 of Unity's membersUnity's documentation
In Tassix

One piece of geometry to bake: a mesh or a primitive shape, placed by its matrix.

Properties 7

int area { get; set; }
Component? component { get; set; }
NavMeshBuildSourceShape shape { get; set; }
Vector3 size { get; set; }
Object? sourceObject { get; set; }
Matrix4x4 transform { get; set; }