NavMeshObstacle
class in UnityEngine.AI · UnityEngine.AIModule · inherits from Behaviour
In Tassix
An obstacle agents steer around (as a circle on the ground: a capsule's radius, or the circle around a box). It doesn't carve the navmesh yet.
Properties 10
bool carveOnlyStationary { get; set; }bool carving { get; set; }float carvingMoveThreshold { get; set; }float carvingTimeToStationary { get; set; }Vector3 center { get; set; }float height { get; set; }float radius { get; set; }NavMeshObstacleShape shape { get; set; }Vector3 size { get; set; }Vector3 velocity { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.