NavMeshBuildSettings
struct in UnityEngine.AI · UnityEngine.AIModule
In Tassix
What an agent type bakes with, and how finely.
Properties 16
float agentClimb { get; set; }float agentHeight { get; set; }float agentRadius { get; set; }float agentSlope { get; set; }int agentTypeID { get; set; }bool buildHeightMesh { get; set; }NavMeshBuildDebugSettings debug { get; set; }float ledgeDropHeight { get; set; }uint maxJobWorkers { get; set; }float maxJumpAcrossDistance { get; set; }float minRegionArea { get; set; }bool overrideTileSize { get; set; }bool overrideVoxelSize { get; set; }bool preserveTilesOutsideBounds { get; set; }int tileSize { get; set; }float voxelSize { get; set; }Methods 1
string[] ValidationReport(Bounds buildBounds)