Scripting API

NavMeshBuildSettings

struct in UnityEngine.AI · UnityEngine.AIModule

17 of 17 of Unity's membersUnity's documentation
In Tassix

What an agent type bakes with, and how finely.

Properties 16

float agentClimb { get; set; }
float agentHeight { get; set; }
float agentRadius { get; set; }
float agentSlope { get; set; }
int agentTypeID { get; set; }
bool buildHeightMesh { get; set; }
NavMeshBuildDebugSettings debug { get; set; }
float ledgeDropHeight { get; set; }
uint maxJobWorkers { get; set; }
float maxJumpAcrossDistance { get; set; }
float minRegionArea { get; set; }
bool overrideTileSize { get; set; }
bool overrideVoxelSize { get; set; }
bool preserveTilesOutsideBounds { get; set; }
int tileSize { get; set; }
float voxelSize { get; set; }

Methods 1

string[] ValidationReport(Bounds buildBounds)